Video game porfolio


Tickify is a code plugin written in C++ for Unreal Engine that allows for the creation of ticking events and functions in a flexible way through an optimized and user-friendly workflow.


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MO3DLS

These models were created for using in Unreal Engine 5 with nanite, also, as they are static meshes, I did not worry about restrict faces to be composed by 4 vertices, or keep a uniform polygonal density.The technical requirement was to create an accurate and optimised collisions, so all of these uses the mesh prefixes UCX and UBX to match the static mesh pipeline for properly import collisions.Also, the wood has a strange looking due to artistic requirements, they were created a long time ago by magic, so they need to look old and present a kind of vortex on their texture.



Sherlock Holmes

Client: Teatro Apolo

My Tasks:

  • Photography

  • Photo editing

  • Video recording

  • Video editing

  • Adaptations

  • Audio recording

Composition: Xavier Biel
Music: Pep Sala




Novania

Client: Novania Barcelona
My Tasks:

  • Video recording

  • Video editing

Music: Tobu - Sweet Story


4 minuts 12 segons

Client: Teatre Versus
My Tasks:

  • Video recording

  • Video editing


in memory of megaupload (2005 - 2012)

Dignitat

Client: Teatro Apolo
My Tasks:

  • Photography

  • Photo editing

  • Video recording

  • Video editing

  • Adaptations

  • Audio recording

Composition: Xavier Biel


LEVEL Life

A collaboration for a university project for Yating Hu
My Tasks:

  • Animation


Christmas greetings

One of the many jobs I did on loan to the non-profit association Fonamentum
My Tasks (0:04 - 0:52):

  • In-game recording

  • Video editing


Archeological museum of Catalonia

Client: Archeological museum of Catalonia
My Tasks:

  • VFX

  • Composition

Audio design, video montage and direction:
Jordi Orobitg

Rotoscope and illustration: Carlos Ruiz