Video game porfolio
Tickify is a code plugin written in C++ for Unreal Engine that allows for the creation of ticking events and functions in a flexible way through an optimized and user-friendly workflow.
AD PORFOLIO
MO3DLS
These models were created for using in Unreal Engine 5 with nanite, also, as they are static meshes, I did not worry about restrict faces to be composed by 4 vertices, or keep a uniform polygonal density.The technical requirement was to create an accurate and optimised collisions, so all of these uses the mesh prefixes UCX and UBX to match the static mesh pipeline for properly import collisions.Also, the wood has a strange looking due to artistic requirements, they were created a long time ago by magic, so they need to look old and present a kind of vortex on their texture.
Sherlock Holmes
Client: Teatro Apolo
My Tasks:
Photography
Photo editing
Video recording
Video editing
Adaptations
Audio recording
Composition: Xavier Biel
Music: Pep Sala
Novania
4 minuts 12 segons
Client: Teatre Versus
My Tasks:
Video recording
Video editing
in memory of megaupload (2005 - 2012)
Dignitat
Client: Teatro Apolo
My Tasks:
Photography
Photo editing
Video recording
Video editing
Adaptations
Audio recording
Composition: Xavier Biel
LEVEL Life
A collaboration for a university project for Yating Hu
My Tasks:
Animation
Christmas greetings
One of the many jobs I did on loan to the non-profit association Fonamentum
My Tasks (0:04 - 0:52):
In-game recording
Video editing
Archeological museum of Catalonia
Client: Archeological museum of Catalonia
My Tasks:
VFX
Composition
Audio design, video montage and direction:
Jordi Orobitg
Rotoscope and illustration: Carlos Ruiz